5 Ways to Prepare Your Site for Peaks in Traffic

As an IT professional, you covet page views and unique visitors to your site. But at times of peak traffic, they can be as much of an obstacle as an asset. The popularity of your website can make it the victim of its own success. Target experienced this problem firsthand when it introduced its Lilly Pulitzer […]

Launching a New Game? Make Sure to Use These Technologies

Game design is like the virtual Wild West, where anyone with a dream and some courage has a chance to build something great. But you can’t grow an indie game studio on dreams alone; you need the right technology to turn your vision into reality.   Cloud computing offers game developers a means of quickly and easily […]

Leaseweb and Citadel games at GDC 2017

As Leaseweb USA is revving up to be part of the great success that is the Game Developers Conference (GDC) in San Francisco next week (March 1st through March 3rd), understanding why Leaseweb is a proud exhibitor is something I’d like to dive into. For starters, we are excited to share details of Leaseweb’s services […]

Meet us at SaaStr Annual 2017

Leaseweb USA will be the only hosting company in attendance at this year’s SaaStr Annual in San Francisco. The young conference, led by veteran SaaS investor Jason Lemkin, has already grown to more than 250 speakers and 10,000 attendees in just its third year. This year’s theme – “Scale Together” – fits so well with […]

How DJ Hardwell uses cloud to get 22,000 fans on stage

VR is hot hot hot! As the technology is becoming widely available, we see more and more customers picking it up. For example, Leaseweb recently teamed up with Hardwell – the world’s #1 DJ – and technology partners Littlstar and VBR to pull off the first 360-degree, VR live stream of an EDM performance. Using our private cloud, CDN, […]

Leaseweb: A product portfolio that meets online gaming’s many different needs

Because gaming companies have so many different performance and scalability requirements for online games, it’s impossible to create a one-size-fits-all infrastructure for them. Different platforms (mobile/tablet, PC and console) and different business models (Pay-to-Play, Free-to-Play, etc) mean that every gaming company has different needs when it comes to technology, scalability and performance. This is why […]