Posts Tagged ‘low latency backbone’

Building your Game Platform

As web gaming is growing, more and more needs to be taken into consideration when designing a new game or platform. This sentiment is underlined by a recent quote from John Carmack: “I can send an IP packet to Europe faster than I can send a pixel to the screen. How f*d up is that?”
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LeaseWeb on Twitter

Joy and fun today: happy to support the Hoogvliegers day at the Lelystad airport

test Twitter Media - Joy and fun today: happy to support the Hoogvliegers day at the Lelystad airport https://t.co/DZmEeQVnU2

Our Product Manager for Dedicated Servers giving a speech at ESL Benelux Championship 2017. Visit us during the event.

test Twitter Media - Our Product Manager for Dedicated Servers giving a speech at ESL Benelux Championship 2017. Visit us during the event. https://t.co/PVTopS0f62

Vladimir Smirnov of @bookingcom talks about Graphite@Scale or how to store millions points per second #TechSummitIO lsw.to/lhX

2 days until #ESL Benelux Championship. All the competitive games in the competition will be powered by our servers: lsw.to/lhp

test Twitter Media - 2 days until #ESL Benelux Championship. All the competitive games in the competition will be powered by our servers: https://t.co/q8Ev9k4wbW https://t.co/a9Wl5Oxttz