Posts Tagged ‘Oline gaming IT infrastructure’
Because gaming companies have so many different performance and scalability requirements for online games, it’s impossible to create a one-size-fits-all infrastructure for them. Different platforms (mobile/tablet, PC and console) and different business models (Pay-to-Play, Free-to-Play, etc) mean that every gaming company has different needs when it comes to technology, scalability and performance. This is why LeaseWeb has a targeted approach towards the gaming industry and offers a full portfolio of tailored solutions in datacenters around the globe to customers including Ubisoft, Capcom, Crytek, Hi-Rez Studios and Creative Assembly. Our approach helps gaming companies balance risks and costs in order to capitalize quickly on a successful game.
A guestblog By Shay Hugi, CEO of Sunset Games.
Picture this. You are a tank gunner chasing an elusive enemy. Finally you have them cornered. You take aim to blow them to smithereens… And your screen stutters and freezers. Not good. That’s why we chose LeaseWeb to make sure that does not happen to any of our players.
As web gaming is growing, more and more needs to be taken into consideration when designing a new game or platform. This sentiment is underlined by a recent quote from John Carmack: “I can send an IP packet to Europe faster than I can send a pixel to the screen. How f*d up is that?”
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For this reason, we’re full of speculation as to what the year will hold for the industry, but here’s our take on it:
Welcome to the third article in our short series of blog posts on hosting for the online gaming industry. Soon a team of LeaseWeb Online gaming experts will leave for GameConnection Europe, but until then, we’ll cover various principles of hosting for online games. We’ve already talked about reliability and connectivity. Now it’s time to turn the spotlight on (cue the sound of drums): Scalability.