Posts Tagged ‘Hosting MMO games’

LeaseWeb: A product portfolio that meets online gaming’s many different needs

AdServing_01_FlexibilityBecause gaming companies have so many different performance and scalability requirements for online games, it’s impossible to create a one-size-fits-all infrastructure for them. Different platforms (mobile/tablet, PC and console) and different business models (Pay-to-Play, Free-to-Play, etc) mean that every gaming company has different needs when it comes to technology, scalability and performance. This is why LeaseWeb has a targeted approach towards the gaming industry and offers a full portfolio of tailored solutions in datacenters around the globe to customers including Ubisoft, Capcom, Crytek, Hi-Rez Studios and Creative Assembly. Our approach helps gaming companies balance risks and costs in order to capitalize quickly on a successful game.

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GameConnection 2011 – LeaseWeb spreading the word about hosting online games

 

GameConnection logo

The doors have closed on Game Connection Europe 2011, where the gaming industry was out in full force to share ideas and visions on the latest developments in MMOs, console-based games and mobile. Since 2001 GameConnection has been the place to be for video games professionals. It gathers key players from the game industry twice a year, in Europe and in the US, to help them do business together, connect, share and socialize in a lively environment.

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It’s all in the game, part 4: hosting your online games for the right price

Welcome to the fourth and final article in our short series of blog posts on hosting for the online gaming industry. With one day of GameConnection Europe left (LeaseWeb’s booth is #220), we would like to discuss one final piece of the MMO hosting puzzle: getting the right price to host your online games.

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It’s all in the game, part 3: Fast scalability and MMO gaming

Welcome to the third article in our short series of blog posts on hosting for the online gaming industry. Soon a team of LeaseWeb Online gaming experts will leave for GameConnection Europe, but until then, we’ll cover various principles of hosting for online games. We’ve already talked about reliability and connectivity. Now it’s time to turn the spotlight on (cue the sound of drums): Scalability.

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LeaseWeb on Twitter

Joy and fun today: happy to support the Hoogvliegers day at the Lelystad airport

test Twitter Media - Joy and fun today: happy to support the Hoogvliegers day at the Lelystad airport https://t.co/DZmEeQVnU2

Our Product Manager for Dedicated Servers giving a speech at ESL Benelux Championship 2017. Visit us during the event.

test Twitter Media - Our Product Manager for Dedicated Servers giving a speech at ESL Benelux Championship 2017. Visit us during the event. https://t.co/PVTopS0f62

Vladimir Smirnov of @bookingcom talks about Graphite@Scale or how to store millions points per second #TechSummitIO lsw.to/lhX

2 days until #ESL Benelux Championship. All the competitive games in the competition will be powered by our servers: lsw.to/lhp

test Twitter Media - 2 days until #ESL Benelux Championship. All the competitive games in the competition will be powered by our servers: https://t.co/q8Ev9k4wbW https://t.co/a9Wl5Oxttz