Posts Tagged ‘Hosting MMO games’
Because gaming companies have so many different performance and scalability requirements for online games, it’s impossible to create a one-size-fits-all infrastructure for them. Different platforms (mobile/tablet, PC and console) and different business models (Pay-to-Play, Free-to-Play, etc) mean that every gaming company has different needs when it comes to technology, scalability and performance. This is why LeaseWeb has a targeted approach towards the gaming industry and offers a full portfolio of tailored solutions in datacenters around the globe to customers including Ubisoft, Capcom, Crytek, Hi-Rez Studios and Creative Assembly. Our approach helps gaming companies balance risks and costs in order to capitalize quickly on a successful game.
The doors have closed on Game Connection Europe 2011, where the gaming industry was out in full force to share ideas and visions on the latest developments in MMOs, console-based games and mobile. Since 2001 GameConnection has been the place to be for video games professionals. It gathers key players from the game industry twice a year, in Europe and in the US, to help them do business together, connect, share and socialize in a lively environment.
Welcome to the fourth and final article in our short series of blog posts on hosting for the online gaming industry. With one day of GameConnection Europe left (LeaseWeb’s booth is #220), we would like to discuss one final piece of the MMO hosting puzzle: getting the right price to host your online games.
Welcome to the third article in our short series of blog posts on hosting for the online gaming industry. Soon a team of LeaseWeb Online gaming experts will leave for GameConnection Europe, but until then, we’ll cover various principles of hosting for online games. We’ve already talked about reliability and connectivity. Now it’s time to turn the spotlight on (cue the sound of drums): Scalability.