Online gaming

What is the most cost efficient way to manage infrastructure for the increasingly popular Free-to-play model?

Free to Play, often abbreviated to F2P, means you can play a game without paying a dime for it. Sounds great doesn’t it? Some industry experts say that F2P might be the first step towards a totally new gaming market. Until then, some games start out as a Pay to Play version (like DC Universe Online, Age of Conan or League of Legends), who later switch to F2P. Other games are designed with F2P in mind, like the recently released Tribes: Ascend. The F2P model is one that truly provides a win-win outcome for gaming companies and players alike.
Read the rest of this entry »

Predicting the future: Online Gaming trends according to LeaseWeb

The Game Developers Conference is just around the corner, and if you read any of our recent series of blog posts about online gaming, you’ll know that we keenly follow all the latest developments.

GDC logo

For this reason, we’re full of speculation as to what the year will hold for the industry, but here’s our take on it:

Read the rest of this entry »

GameConnection 2011 – LeaseWeb spreading the word about hosting online games

 

GameConnection logo

The doors have closed on Game Connection Europe 2011, where the gaming industry was out in full force to share ideas and visions on the latest developments in MMOs, console-based games and mobile. Since 2001 GameConnection has been the place to be for video games professionals. It gathers key players from the game industry twice a year, in Europe and in the US, to help them do business together, connect, share and socialize in a lively environment.

Read the rest of this entry »

It’s all in the game, part 4: hosting your online games for the right price

Welcome to the fourth and final article in our short series of blog posts on hosting for the online gaming industry. With one day of GameConnection Europe left (LeaseWeb’s booth is #220), we would like to discuss one final piece of the MMO hosting puzzle: getting the right price to host your online games.

Read the rest of this entry »

It’s all in the game, part 3: Fast scalability and MMO gaming

Welcome to the third article in our short series of blog posts on hosting for the online gaming industry. Soon a team of LeaseWeb Online gaming experts will leave for GameConnection Europe, but until then, we’ll cover various principles of hosting for online games. We’ve already talked about reliability and connectivity. Now it’s time to turn the spotlight on (cue the sound of drums): Scalability.

Read the rest of this entry »

It’s all in the game, part 2: Ensuring worldwide connectivity for your MMO games

Welcome to the second part in our blog series on hosting for the online gaming industry. In the weeks leading up to GameConnection Europe, we’ll talk about various topics to keep in mind when looking for a suitable hosting solution for MMO games. This week we are looking at connectivity.

Read the rest of this entry »

It’s all in the game: reliable hosting in the online gaming industry

Welcome to the first article in a short series of blog posts that deal with certain aspects of hosting for the online gaming industry. In this first installment, we will discuss the need for maximum uptime – one of the most critical elements to the success of online games – through reliable hosting.

Read the rest of this entry »