Author Archive
Hosting for gaming: Reto-Moto saves 40% on dedicated hosting
Gamescom is currently in full swing, and of course the LeaseWeb gaming experts are present to tell you all about Hosting for Gaming. With that in mind, we thought it would be a good time to showcase one of our esteemed customers, game developer and publisher Reto-Moto.
Reto-Moto is based in Copenhagen, specializing in the creation of innovative online entertainment software. The company was founded in 1997 and instantly created IO Interactive, the joint-venture operation with Nordisk Film which went on to create the multi-million selling Hitman and Freedom Fighters franchises.
What is the most cost efficient way to manage infrastructure for the increasingly popular Free-to-play model?
Free to Play, often abbreviated to F2P, means you can play a game without paying a dime for it. Sounds great doesn’t it? Some industry experts say that F2P might be the first step towards a totally new gaming market. Until then, some games start out as a Pay to Play version (like DC Universe Online, Age of Conan or League of Legends), who later switch to F2P. Other games are designed with F2P in mind, like the recently released Tribes: Ascend. The F2P model is one that truly provides a win-win outcome for gaming companies and players alike.
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GameConnection 2011 – LeaseWeb spreading the word about hosting online games
The doors have closed on Game Connection Europe 2011, where the gaming industry was out in full force to share ideas and visions on the latest developments in MMOs, console-based games and mobile. Since 2001 GameConnection has been the place to be for video games professionals. It gathers key players from the game industry twice a year, in Europe and in the US, to help them do business together, connect, share and socialize in a lively environment.
It’s all in the game, part 3: Fast scalability and MMO gaming
Welcome to the third article in our short series of blog posts on hosting for the online gaming industry. Soon a team of LeaseWeb Online gaming experts will leave for GameConnection Europe, but until then, we’ll cover various principles of hosting for online games. We’ve already talked about reliability and connectivity. Now it’s time to turn the spotlight on (cue the sound of drums): Scalability.
It’s all in the game: reliable hosting in the online gaming industry
Welcome to the first article in a short series of blog posts that deal with certain aspects of hosting for the online gaming industry. In this first installment, we will discuss the need for maximum uptime – one of the most critical elements to the success of online games – through reliable hosting.