As web gaming is growing, more and more needs to be taken into consideration when designing a new game or platform. This sentiment is underlined by a recent quote from John Carmack: “I can send an IP packet to Europe faster than I can send a pixel to the screen. How f*d up is that?”
Read the rest of this entry »
For this reason, we’re full of speculation as to what the year will hold for the industry, but here’s our take on it:
Welcome to the fourth and final article in our short series of blog posts on hosting for the online gaming industry. With one day of GameConnection Europe left (LeaseWeb’s booth is #220), we would like to discuss one final piece of the MMO hosting puzzle: getting the right price to host your online games.
Welcome to the second part in our blog series on hosting for the online gaming industry. In the weeks leading up to GameConnection Europe, we’ll talk about various topics to keep in mind when looking for a suitable hosting solution for MMO games. This week we are looking at connectivity.